Commander is the “hero” and the heart of your base. With a strong and correctly skilled or geared commander, you can improve your economy and boost the power of your troops. Learn all about how Commanders affects your game play, and how the Capture and Execution works in Mobile Strike. Please note that this Mobile Strike commander guide is written more about the basics for beginners, advanced players might find these information too basic.
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It should be noted especially about the following commander capture information.
1. Commanders can only be captured by enemy forces when your Headquarter is level 10 or higher.
2. Commanders can only be executed when the execution timer becomes available before the enemy commanders can escape. However, players generally will kill enemy commanders when their Headquarter is level 15 or higher, for the extra death row stats boost. Because of the timer limit, you will generally only be able to execute high level enemy commander with a higher level prison.
3. You can only capture other player’s hero if your Headquarter is level 10 or higher with prison built.
4. You will only receive stats boost for executing other player’s hero if your Headquarter is level 15 or higher with Death Row built.
This means that you will not have to worry about your commander being captured until after Headquarter level 10.
General Commander Information
Your commander gains EXP through various tasks in game such as building upgrade, research, and more. He/She levels up to gain skill points. These skill points can be placed to either improve your troops, economy, and general resource production.
It should be noted that your commander does not gain EXP while being captured by enemy.
You can use your commander to deal damage against various “rebel” targets on the world map. These rebel targets allow you gather materials.
You can generally boost your rebel target damage via Rebel Target Commander Skill, Rebel Target Gears, and Rebel Target Research.
Commander’s Boosts and Activation
Depending on the boost that your commander has, they are applied at different points in the game based on the types of boost. You can find details about the commander skill boosts.
Commander’s Troop Power Boosts
Any boosts that improve the health, attack, or defense of the troops, are only applicable where your commander is located. For example, if your commander is at the headerquarter, it will improve the stats of your troops stationed inside the headquarter. If the commander is marching, only that specific march will have the commander troop power boost.
For War and Rally, only the commander of the Rally’s starter will count towards the boost. Since you cannot “donate” your commander to rally.
These boosts only matter when you “start” those tasks. It means that you can switch your timer related every time you start a new time consuming task, and switch them off to combat related gears.
Commander’s Resource Gathering Boost
The gathering boost only applies to the tile that your commander is occupying. However, this should only be utilized when you are between Headquarter level 1~9, as your commander will not be captured or even killed. Between headquarter 11~14 consider only gather with your heroes if you are keeping an active eye on them. If the State is in war stage or kill event, consider not sending your commander for gathering task at all after you have reached level 10 HQ.
Commander’s Resource Production Boost
The resource productions boost offered from skills and gears apply at all times to your base. As long as your commander hero is not captured.
How to Capture Commanders
Commanders can only be captured by enemy forces when the target Headquarter is level 10 or higher.
To be able to capture an enemy hero in Mobile Strike, you will need to build a Prison which requires a level 10 Hall of Heroes. Which means that you will need to be at level 10 Headquarter as well to capture enemy commander.
For commander to be captured, the commander has to be present at the time of attack. The defending force will also close to be or actually wiped out for the commander to be captured. To capture an enemy commander, consider scouting first to make sure that the commander is in base, then keep on hitting him until you zero him to catch his commander.
To prevent your Commander from being captured, the best way is to send out Fake Rally, simply shield your base, or camp at a Black Market tile. It should be noted that while having active peace shield, your commander can still be attacked and captured if sent out to gather on a resource tile outside of your base. Please refer to our guide on how to protect your troops.
Note: Level 21 Prison grants additional boosts for commander captured. There is no limit on the number of prisoners that you can keep.
Captured Commander and Escape
Captured Commander in Mobile Strike is kept in the Prison for an amount of time determined by the Holding Prison’s Level, and the level of Commander being kept captive. For higher the prison level, the longer time the commander is kept. The highest the commander’s level, the shorter time the commander is kept.
This break down should give you a rough idea on how long your commander can be kept captive.
7-8 hours for a lvl 40 hero and level 15 prison.
10-12 hours for lvl 50 and level 21 prison.
2~3 days for a lvl 20 and level 21 prison.
The amount of time a higher level upgrade prison outweighs the number of levels that a commander has.
Execution and Killing of the Captured Commander
After you have captured a commander, you will have a timer for execution before you can kill him based on the level of prison vs enemy commander. After executing the commander prisoner, you can receive various stats boosts depending on your Death Row level.
Each execution grants 24 hours of stats boost. The Death Row stats boost is cumulative that can be extended in terms of time but cannot be stacked.
Prison holding time can surpass the execution time. It means that you can simply hold enemy commander captive without killing him. Or the opposite may be true, sometimes you can see the execution time passed and your captured hero is still in jail.
How to Deal with Your Hero Being Captured
When the commander hero is being held captive, the commander can only be released by enemy player, escape by themselves after a set amount of time, or the holding base is attacked and lost. You can either attack yourself, ask your alliances for help, or even place a bounty. When you place a bounty on an enemy, the silver is lost regardless the heroes being released, escape themselves, or executed.
In most cases, the most effective methods is to ask alliance to help you. Alternatively, you can consider making a plea by messaging the player hoping that they will release you. It does not hurt to ask nicely, the worst that can happen to your commander is being executed, which the enemy player may or may not do even without your plea message.
If the player capturing your commander has teleported to other location, you can track them down by tapping the caged hero icon from your base.
How to Deal with Your Hero Being Executed
When your commander has been executed, you will have two options. Either option will restore all of your gears.
The first option is to resurrect your commander with Medical Kit from Alliance Store for 500k Funds, or Store for 6k Gold. A resurrected commander will come back to life with all experience points. This option needs to be done within a 7 day timer of the death of your commander.
After the 7 day resurrection timer runs out, you will have no other choice but to rehire your commander.
The second option is to rehire another hero after your hero dies. A rehired hero will suffer loss of all experience points, unless you have Hall of Heroes built in your base. Higher level Hall of Heroes will keep more of the experience points at rehire. It should be noted that rehired hero will have skill points reset within the skill tree. However, if your commander loses levels because of execution, you will have less skill points simply because your commander has dropped in level.