In this troop mix and battle tactics guide, we will focus on the troop composition and battle strategy part of the game. Sometimes you wonder about how much to send against your opponents and how to build out your troops. Please note that this guide is written for beginner and intermediate players, most advanced players might not find this guide useful.
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This guide has been updated in June 2016 to take into account the introduction of Advanced Troops.
If you are looking for basic information about troop training unlock and speed in general, please refer to our basic guide. This guide will focuses more on what type of troops you should train, and how to mix them together to be an effective force during battles.
In addition, the advice mentioned for this post will be focused on the solo deployment aspect of the game, meaning that you do not attack with others in a rally. To summarize this guide:
1. Use Lower Tier Units to Absorb any wounded or death in both Attack and Defense
2. Use Troop Advantage in your favor.
Troop Type Composition
The first question that come into mind is what type of troops that you should train. The short answer is that you should pick to 1 specific troop type in the beginning in either Infantry, Tactical, or Armored Vehicle. However, the only consider is that Infantry has higher load but relatively slower marching speed, and Armored Vehicle has smaller load but faster marching speed. Tactical Units lie in the middle of the two.
Pick one specific unit type and stick to it at the beginning, until you max out the number of troops for your allowable deployment size based on the Headquarter. The key part to any successful solo attack is to always send out the maximum troops allowed by your deployment sizes. Numbers of troops play a big role in damage and defense calculation of the game.
Specialize your specific troop types with the help of research, commander skill, and various gears. We have laid out the steps for you to take in the following guides:
After you have filled about 150%~200% of your deployment size. Consider starting your second specialization to have more varied strategy while fighting. Once you have about 120% of the second type, consider going after the third troop type until you reach a balanced composition.
We recommend a mix of 200% – 150% – 100% for the troop type mix when you have fully built out your forces. Start by building out your primary troop type before working on others. 200% is your primary troop type where you place the focus of your damage based on gears and mods.
Advanced Troops in Your Troop Composition
When you have done enough Advanced Combat research to get your Advanced Troops up to speed with your Regular Troops, it can be beneficial to start training them into your army composition. Advanced troops start out as weaker units than your regular troops because of lesser boosts from research and commander skills. But as your base advances further, it becomes essential to train and use Advanced Troops.
Advanced Troops naturally do more damage to the troops that they are specialized in, but weak against all other units. This means that they are the most effective when you have a strong balance of them during defense. Consider having a healthy even mix at your base to counter against any kind of incoming attacks. Avoid only having only 1~2 type of advanced troops as your defense, as that can make your base weak. Only use advanced troops as a quick way to cover your existing defensive holes.
In terms of attacking, Advanced Troops are more effective in “missile waves” than the regular counter parts, to take out a specific troop type first against enemy’s defense. However, always make sure that you are attacking with the combat advantage before you deploy.
Troop Tier Composition Layering
Troops in Mobile Strike is divided into different tiers, or the players typically call them T1, T2, T3, or T4.
Troop Tier Composition layer is important when it comes to SvS Kill Events and not give up too many points to your enemies. Especially when the KE is scored by the amount of power destroyed. The idea is that you would rather let your T1’s die or wounded instead of losing T3 or even T4 units.
In a nutshell, keep your T1 “meatshields” to roughly 5~10% of your march sizes. It means that if you have 100k march size, dedicate 5000~10000 T1 units. The Meatshields used should generally be either your troop’s focus, or counter enemy’s majority troop. For example, if your enemy is mainly Infantry, you want your T1 meatshield to be Tactical.
The point of meat shield is to absorb the majority of the damage and casualty, while keeping your higher tier units intact. Below are some of the mixes that you can potentially create. The general idea is that you want 90% of your march size to be based on the strongest tier unit that you have, then you scale down and mix in lower tier units. Your goal is to protect your high tier units from killed at all.
The troop tier layering should be applied with every single attack, thus, at the start of battle, consider starting with 30~40% of your troop count because they will consistently die throughout the battles.
Before you unlock T3
10% T1, 90% T2
After you unlock T3
10% T1, 90% T3
10% T2, 90% T3 for a more conservative attack.
After you unlock T4
10% T1, 90% T4
10% T2, 90% T4
10% T3, 90% T4
10% T1, 10% T3, 10% T4 for a conservative attack.
T1 or T2 Meat shield and Hospital Bed Consideration
With meat shield and taking incoming attacks, your hospital beds can become an issue. The reason is that your lower tier units get wounded first and fill the bed. However, if they fill all of the available beds, newly wounded higher tier units will straight out die.
This means, always make sure your meatshield does not take over valuable spots for your T3 or T4 losses. By either building out more hospitals, or lowering the number of your meat shields.
Thoughts on Artillery Unit Building
For the troop mixes and artillery units, you generally do not want to build any T1 or T2 artillery units, since they cost more resources and time to build. However, consider mixing in a few T3 artillery units can be helpful once you have unlocked them. Mix in about 5% T3 artillery units can help you take out more traps with your wave of attacks. Your goal is to take out the traps without losing your artillery units during your attacks.
10% T2, 5% T3 Artillery, 85% T3
In addition, consider keeping your artillery units rallied or reinforced in a shielded alliance base to keep them well hidden.
Troop Advantage and Combat Strategy
When you are attacking, always take into consider the specialization of your enemy. If you have an established army of all troop types, deploying one that have the type advantage can ensure higher number of kills. Below is a quick cheat sheet of the troop advantage and their corresponding unit names. The units are ranked from T1 to T4.
Infantry < Tactical < Armored < InfantryInfantry:
TankMarching Waves and Troop Selection
When you are tackling opposing bases with balanced troop types, always use the troop that you have advantage of. Split your attacks in waves of a single troop type instead of balancing them out. You can also change and equip the correct boosting gears with every attack. The reason is that you want to completely take out the strongest part of your enemy’s base first.
Then you can send out subsequent waves targeting the rest of the troop types.
For example, if the enemy has 100k Infantry, 150k Tactical, and 200k Armored Vehicle, you want to send out a force purely consisted of Infantry, in hopes of completely wiping out enemy’s Armored Vehicles during that wave. With your second wave, you can send out pure Armored vehicles to wipe out enemy’s tactical forces. And so on.